Age/Gender: 18, Male
Location: Washington
Job: Guitarist
I offer free, friendly, guitar lessons via MSN. Message me if interested. P.S. Video Games Rock!
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 3,580 / 3,600
Exp. Rank #: 5,497
Voting Pow.: 6.04 votes
BBS Posts: 4 (0 per day)
Flash Reviews: 375
Music Reviews: 23
Trophies: 0
Stickers: 0
All Flash Reviews
375 Reviews | 55 w/ Responses
The game has incredibly slow multiplayer, while I like the game, and by all means it's worth at least 8 stars, but it's so slow... I mean 2v2 team games take so long they should be taken out, you should at least let the players on the same team make their moves at the same time. that is the only real issue with this game, it's to slow and you become to bored to think of any real stategies.
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I'm sure the 360 sucks so bad, that must be why tom fulp releases all of his modern day games on X BOX live.
the song has a valid point, the ps3 was an over rated let down. it has like what? 4 great games that are exclusive to the console. Animation is smooth, good movie.
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Just when you think the game is to easy, you reach your first epic wave, then the game gets challenging, Pure fun, I'm lvl 28 right now. I hope you make another.
Nothing Needs improvement as far as I can see, I think the difficulty is just right, it only starts out really easy.
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It would be nice if it were a bit longer though, good music choice.
Don't feel bad, I'm a bad drawer too.
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It needs some work though, last I checked when you snipe someone other then the head, they still get shot. You should fix that. It's also a bit strange how the people just calmly go about their bussiness with sniper bullets going past their heads, seriously, you can just fire madly and people won't be any wiser to your intentions. Other then those fatal flaws, this game is very fun as far as I can tell.
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Don't post such spoilers in your reviews, Many people haven't completed this game since it's one of the longest flash games ever made. This game is great, the only date sim I ever liked, and the only one I ever will probably. It's been in beta for quite a long time though. How much longer do you think you can keep working on this old game while keeping people intrested?
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The highest I got was 39, more of a test of reflexes then anything that takes skill or practice though, the rankings were cool.
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I like this game, although none of the enemies took any skill to defeat except for the boss, which took very little. The best thing is the number at the end you use to go on hard mode, very clever. The number is 7,2,8,0, for those of you wanting to know.
The thing you need to impove on most is your grammar, are you foreign? Even in your author's comment the grammar is atrociouse, grammar isn't all that important. When making a game though, especially one this small, you should spell check everything before you upload it, just like you would a book report back in highschool. Other than grammar, you need to make the combat more challenging, and I don't mean just the bosses. The regular encounters are just click in the same spot over and over until it's time to move on, you should bring the ability to move and dodge into the mix, or if you want to keep it turn based you should add more abilities and make the enemies tougher to at least make the combat tactical.
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Every animation you make is great dude, and this one is no exception. The only thing I disliked was the waffles fucking, that was just plain weird.
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This needs alot more work put into it, or you need to practice animating some more. No animation, bad drawings. I also disagree with your class, but there are so many possible combinations in this game.. to each their own. Well, except for the people who play to much, like that guy you told off for nerding cod4 out, I guess people like him should know what's best.
1/5
2/10
I suggest making the flash animated next time, and giving more suggestions then just one class, one class is hardly a guide for"what weapons and perks you should use for team deathmatch. ".
Author's Response:
I know, need to work on content and presentation, but I am glad the base idea went over well with the NG community.
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